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The sequel picks up right where Part 1 left off, delving further into the FunkyPilot Academy’s origin tale. Within these pages, we witness the persistent urging of the kids, compelling Captain Jack to become their instructor. Additionally, a fresh character, Sherman the Pig, makes an entrance. Surprisingly, Captain Jack possesses the unique ability to communicate with both airplanes and his porcine companion.
In *FunkyPilot Academy* Issue 2, Captain Jack is grappling with the loss of his pilot’s license and trying to find a new purpose. Despite encouragement from his wife Susan, Jack struggles to embrace alternatives like teaching or writing. After a comically bizarre session with a therapist, Jack returns home with a new companion—a talking pig named Sherman. As Jack contemplates his next steps, Sherman encourages him to teach aviation to local kids. At first reluctant, Jack eventually agrees, and with Sherman’s help, they launch the *FunkyPilot Academy* for a growing group of eager young students, setting the stage for fun-filled lessons in aviation.
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