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FPA Issue 4 – Rise of the Machines [PDF-eBook]

In the fourth issue of FunkyPilot Academy, the flight training program kicks off as Captain Jack and his students construct a simulator in Jack’s garage.

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Issue 4 – Rise of the Machines

In the fourth issue of FunkyPilot Academy, the flight training program kicks off as Captain Jack and his students construct a simulator in Jack’s garage. However, an intriguing twist occurs when the simulation is commandeered by an AI named SimmyThis remarkable AI was crafted by none other than Viktor, one of Jack’s brilliant students with a knack for computer wizardry.

With a dash of enthusiasm, the young aviators eagerly delve into the world of flying, recognizing the vital significance of mastering the fundamentals during their ground school sessions. These essential building blocks pave the way for their eventual ascent into the skies aboard a genuine airplane.

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